More accumulators than needed helps safeguard from unexpected night spikes more solar than can be accumulated gets all wasted.
Factorio perfect solar layout.
A huge thanks to to all the contributors on github as well as the community who made the previous cheat sheets and other resources.
Plop a sub station down and fill it with solar pannels.
Factorio is a game in which you build and maintain factories.
Furnace starting setup a simple compact smelting block suitable for the beginning of the game.
Have a browse through the images for design ideas or download the designs from the blueprint book section at the end.
Generated power will increase decrease linearly during dusk and dawn and no power is produced at night.
This is only a sliver of the info available.
I took to my sandbox editor and threw together a basic design checked it for ratios and found it a perfect 84 accumulators and 100 solar panels.
This so sums up factorio perfectionism and practicalism.
Now that factorio 1 0 has released i felt it s time to get back in the game to fix the old designs and maybe make something new.
During daylight hours every panel provides the maximum power level 60kw.
I don t beleve in perfect ratios for solar.
Just add as needed for each.
I leave a space to walk between.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle.
Such as the wiki reddit and factorio discord from which this is all based on.
This is a compendium of the most common factorio facts as of v1 0 release.
So i felt like designing a solar layout because i d seen some talk about it recently.
And slightly over the ratio instead of under is the way to go.
Nice work though i know these things are not that easy to design this is the last one i came up with but it uses only 1 roboport.